Please join the Virtual Ability community in Second Life for the ninth annual Mental Health Symposium. It will be held on multiple days during May, 2020. There is no charge to attend.
The Virtual Ability community hosts this annual Symposium to share information about mental health and mental disabilities with the general population. Within our cross-disability community we have members who deal with a variety of mental health issues. Not only is this an opportunity for our community members to learn more about topics related to mental health from experts they probably would not have a chance to meet otherwise, it allows the general public to attend a professional conference at no cost.
Below is the current schedule. Check back here frequently for updates!
Mental Health Un-Conference 2020 Schedule of EventsAll times are in SLT/PDT
|Date and Time||Location||Title of Event||Event Description||Facilitator||Biography||Event Transcript|
|May 5, 7:00 am|
May 7, 7:00 am
May 10, 7:00 am
|Healthinfo Island||Introduction to the Mental Health Un-Conference||This is an introduction to Virtual Ability’s 2020 Mental Health Un-Conference that will be held throughout the month of May. A guided tour of the mental health displays and exhibits on Healthinfo Island will include information on how these interactive poster sets are made to be accessible.||Gentle Heron||Gentle Heron likes to share evidence-based health and wellness information. Her RL avatar is president of Virtual Ability, Inc.||First session Transcript
Second session Transcript
Third session Transcript
|May 7, 9:00 am||Ethnographia||Identity, Mental Illness, and Disability: How Second Life Has Helped||This exhibit is a sort of "build biography" — a story of discovery of a new self as a result of being in a virtual world, after having become disabled due to mental illness. The build is set up like an immersive gallery exhibit that you can walk through and interact with. It includes signs with pictures and captions, as well as objects and demonstrations that show some of the things that the story is talking about. I will give a brief introduction, and then be available for questions while participants tour the exhibit at their own pace for the remainder of the session.|
The exhibit is designed to be accessible primarily with notecards that participants can get by clicking any of the signs, and also with semi-transparent ramps overlying all stairs, clear labeling of objects, a pleasant soundscape, and other accessibility features.
|Jadin Emerald||Jadin Emerald is otherwise known in SL by a host of other avatar names, including Jadyn Firehawk, who is now retired from public life to pursue her favorite hobbies and practice self-care. Today, Jadin is primarily a creator in SL with a focus on wellness, and owner of Jadin Emerald Design Studio. She also operates the Coronavirus Survival Store, a store that is all freebies and is designed to help people through the pandemic crisis. She has developed a layperson's expertise on bipolar disorder and PTSD from having lived with their effects for most of her life. She is a former faculty member at the University of Texas at Austin, where she taught environmental science. She holds a B.A. from the University of California at Berkeley, and an M.A. and Ph.D. from Rutgers University||Transcript|
|May 12, 9:00 am||Yellow Hibiscus Cabana, Virtual Ability Island||Art & Mental Health||Marylou Goldrosen will share images of paintings related to mental health from various times in history. We will learn a bit of history about the artists and their time period.||Marylou Goldrosen||In RL, Marylou Goldrosen is Dr. Mary Stokrocki. She is a Distinguished Professor at Arizona State University. She teaches at NonProfit Commons in Second Life at her Art Ark.||Transcript|
|May 13, 10:00 am||Cape Serenity Library patio||Mental Health in Poetry||Shyla will read poetry by poets with mental illness or on the topic of mental illness or mental health.||Shyla the Super Gecko||Shyla began writing poetry at a young age, including lyrical expression. She has been the featured reader at poetic venues within Second Life including Sunday Spoken Word and Circe's. Her work has been published in Second Life's REZ Magazine and in the physical world's The Fib Review. |
Shyla has an installation of her work on Ethnographia Island in Second Life.
|May 14, 2:00 pm||Sojourner Auditorium, Virtual Ability||Strange Days Indeed!||As with most everything else, the world-wide health crisis is having an impact on alcoholism and other drug addictions. Helping professionals are required to find new ways to reach people in need and deliver services. People are sheltering at home, but liquor stores are still considered “essential businesses” in many places, and sales of alcohol have increased dramatically. Mental health problems are accelerating and many will turn to drugs for relief. The economic impact on non-profit and for-profit treatment programs alike is profound, with experts predicting that 30 – 50% of the traditional treatment providers may not survive the next six months. The potentially large increase in the number of people showing signs of addiction as the crisis progresses, along with the likely reduction in resources available is setting up a crisis of dramatic proportion. What will the future bring?||Coughran Mayo (RL- Dick Dillon)||Dick Dillon is the man behind the avatar Coughran Mayo. Mr. Dillon has over 30 years experience in organization management, working with both for profit and nonprofit behavioral health organizations. He is the founder of the Cox CARE Center, and co-creator of the Web of Addictions site (one of the first websites to provide accurate information about addiction). As an executive at Preferred Family Healthcare, he created Avatar Assisted Therapy, in which therapeutic interventions are delivered in a virtual environment. He is now CEO of Innovaision LLC, a consulting firm for nonprofits wishing to work in virtual worlds.||Transcript|
|May 15, 6:00 am||Sojourner Auditorium, Virtual Ability||Mental Illness in Literature||Draxtor and Gentle, both avid readers, will discuss how mental illness has been portrayed in literature of all varieties. An amazing number of works of literature throughout history deal with various aspects of mental illness. A book list of recommended readings will be provided.||Gentle Heron and Draxtor Despres||Draxtor Despres (Bernard Drax in the physical world) is a German filmmaker, composer, and host of the Second Life Book Club. His recent feature film “Our Digital Selves” documents embodiment and place-making for people with disabilities in virtual worlds. He has been documenting SL via short reportages as the Drax Files since early 2007, and is now a contractor for Linden Lab. |
Gentle Heron (Alice Krueger in the physical world) is President of Virtual Ability, Inc., which is the nonprofit that supports the Virtual Ability community in virtual worlds. She is a former educator and education researcher, sidelined by multiple sclerosis.
|May 18, 11:00 am||Yellow Hibiscus Cabana, Virtual Ability||Coping with our avatars, and the people behind them||A growing body of research has shown that technology users have varied social relationships with their avatars. These relationships range from asocial "Object" orientations in which avatars are nothing more than pixels, to "Me" orientations in which avatars are a true representation of ourselves in a digital world, to "Other" orientations in which avatars represent a companion in the virtual space. Research even shows "Symbiote" orientations in which users blend pieces of themselves with pieces of their avatar as a way to work through uncertainty. These relations are already dynamic and complex during somewhat routine online engagement. In the face of COVID-19 in which many around the world are becoming increasingly exposed to and reliant on online interactions, we might wonder if and how we are shifting our relationships with our avatars as a way to cope with the sudden influx of so many social others online. Following a brief presentation on user-avatar relationships, Dr. Nick Bowman will lead an open dialogue focused on how the relationships we form with our avatars might be affected by the relationships we form and foster with other users.||Dr. Nick Bowman||Dr. Nick Bowman (PhD, Michigan State University) is an Associate Professor in the College of Media and Communication at Texas Tech University, where he researches the cognitive, emotional, physical, and social demands of interactive media such as video games and virtual reality. He has published over 80 manuscripts in academic journals and is a regular speaker on issues of media psychology and mass communication research. He is the incoming editor of Journal of Media Psychology and just recently completed a J. William Fulbright research and teaching fellowship at the National Chengchi University in Taiwan.||Transcript|
|May 20, 1:00 pm||Yellow Hibiscus Cabana, Virtual Ability||Research in Online Communities: An interactive workshop on privacy and human subjects research considerations||Belonging to an online community can be good for your health, especially if you have a disability, but do you know the implications for your privacy? What are your thoughts and opinions about health research being conducted within online communities? How can we balance protecting health information that people share with the realities of public spaces that are accessible with only a few clicks? Join Dr. Michelle Colder Carras, a health researcher specializing in video games, online communities, and health research for a frank discussion. Questions to think about in advance are posted here. You can write out your thoughts to share during the discussion. Notes from the discussion will be used to inform designs and ethical protocols for research in online communities. Please download these questions for audience use during the event.||Dr. Michelle Colder Carras||Dr. Michelle Colder Carras is a public mental health scientist and informaticist at Johns Hopkins Bloomberg School of Public Health who specializes in normative and problematic media and technology use. Her most recent work has focused on how commercial video games and gaming communities can be useful for mental health and suicide prevention. She is a gamer, a mother, a hiker, and a person with bipolar disorder. You can find more information on her website, https://mcoldercarras.com/.||Transcript|
|May 21, 1:00 pm||Fearless Nation PTSD Support||Virtual Worlds, Real Healing for PTSD||A review of how PTSD symptoms can be negotiated, re-framed, and resolved through virtual world activities, creating resilience in people with post-trauma. Slide show, visual presentation in voice and chat.||Anya Ibor||Anya Ibor, Colleen M. Crary, M.A. in RL, is a Ph.D. candidate in Psychology currently editing her research for publication. A BA in Graphic Design from San Diego State University and Masters in Forensic Psychology from the Chicago school, Colleen has been focused on the efficacy of virtual reality for PTSD care for over 10 years. A PTSD subject matter expert and group facilitator in SL and RL, she works as a consultant in XR (VR, UI, AR) and Cyberpsychology.|
|May 25, 10:00 am||Cape Serenity Library patio||"The Yellow Wallpaper": Read aloud||"The Yellow Wallpaper" is a short story originally published in 1892. It is considered an important early feminist work. The story tells about a woman (who would now have a diagnosis of postpartum depression) who is treated as was typical in the 19th century for "female hysteria."||John Laughing||John Laughing is enjoying his time in Second Life. He attends classes and events, and is learning to build and script.|